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Your ship has been surrounded by a hostile alien race and the situation looks dire, but you and your crew isn't going' down without a fight! You must work together to contest the onslaught of enemy forces, recover items of scientific interest, rescue the innocent, escape imprisonment, and destroy the alien leader.
Guide your players down the path of Chaos with The Game Master's Kit for Black Crusade! This helpful resource features a sturdy Game Master's screen, displaying stunning Black Crusade art on one side and a wealth of useful quick references on the other. In addition, The Game Master's Kit includes a 32-page booklet with a full adventure and a score of helpful GM tips, like how to run campaigns past their usual narrative thresholds, and how to easily manage each player's Infamy and Corruption. Challenge your players with the included adventure, which takes a group of Heretics to the shattered ruins of an infamous pirate empire. While there the Heretics will begin a race for power against ruthless competition. But rival fortune-seekers may not be the greatest threat they face; their prize is on the brutal world of Sacgrave, a warp-ravaged planet that's home to marauding gangs, horrific mutants, and worse. Gather clues, coerce the local populace, and deal with the planet's fickle overseer, and you'll earn the favour of your dark masters.
In the Dread of Night is the third Asylum Pack in the Dreamlands expansion for the Call of Cthulhu Living Card Game. It is at night that the Dreamers fitfully sleep and it is at night that the horrors of the Dreamlands awake. In the Dread of Night contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft designed to augment existing decks and add variety to the Call of Cthulhu metagame.
FFGCT31 Journey to Unknown Kadath Asylum Deck Call of Cthulhu LCG by Fantasy Flight Games Journey to Unknown Kadath is the sixth Asylum Pack in the Dreamlands expansion for the Call of Cthulhu Living Card Game. The search for Twila Katherine Price comes to its conclusion, but in the Dreamlands, what you seek and what you find are rarely one and the samea Journey to Unknown Kadath contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame. This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.
Search for the Silver Key is the fourth Asylum Pack in the Dreamlands expansion for the Call of Cthulhu Living Card Game. The search for Twila-Katherine Price leads to an ancient artifact that can open the way to the Dreamlands. Search for the Silver Key contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
Twilight Horror is the first Asylum Pack in the Dreamlands expansion for the Call of Cthulhu Living Card Game. Ghouls, Gugs, Zoog and the dynamic Day/Night mechanic are introduced to the LCG card pool, alongside the Dreamer, Twila-Katherine Price. Twilight Horror contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame.
In this second expansion for Carcassonne, you can now build faster than ever before and score even more points by trading goods and nurturing a pig. The new Builder meeples allow you to place more tiles in a single turn when placed on one of your roads or cities. Also included is a linen bag to store your components and bring the game everywhere you go.
In City of Horror youre playing a group of humans faced with a zombie invasion. The struggle against the dead is important but your own survival is vital To win youll have to make alliances but also betray your companions. A game is played over 4 turns. Each turn represents one hour of time before reinforcements arrive. These turns are played out similarly zombies arrive Players move one of their characters and then each location is resolved. At the end of the 4 turns of play the player with the most victory points wins the game. But be careful - to get into the helicopter the players will have to make sure each of their living characters has been vaccinated. Ages - 13. Players - 3 to 6. Play Time - 90 to 120 minutes. Weight - 4.46 lbs.Contains. 7 site tiles. 3 road tiles and a water tower area. 1 water tower. 21 character cards. 21 character tokens. 1 woman with baby character token. 40 zombie tokens. 30 colored bases. 36 movement cards. 40 action cards. 20 invasion cards. 6 explosion markers. 1 starting player marker. 12 food tokens. 16 antidotes. 1 zombie leader marker. 3 caches to be used when parties to less than 6 players. 6 markers to indicate the color of the player.
The world is in ruin. Humankind is but a distant memory, but only now have you awoken. You are an automaton in possession of several fragments that once held the will of the human race. The other fragments lie in the hands of your fellow automatons. You must investigate and piece together these fragments so that you alone may fulfill the final will of humanity.
Make Your Dice Dance! Our Bouncing, Bumbling Dice Shaker Is An Innovative New Twist On The Traditional Tumbler. The Patent Pending Design Sends Dice Dancing With A Simple Tap Of The Tube, While The Enclosed Top Keeps Them From Flying Away. The Clear Sides Allow For Easy Viewing Of Your Roll. When You Want To Add Or Remove Dice, Squeeze The Sides To Reveal A Concealed Opening In The Lid. No More Sending Dice Skittering Across The Board Or Off The Table!.
FFGDT021 Tank Busters Dust Tactics by Fantasy Flight Games Add the speed and power of the Tank Busters to your Dust Tactics forces. These new Allied soldiers seem to be a contradiction, despite their heavy combat armor they are able to move across the battlefield at lightning fast speed. The Tank Busters specialty is to function as highly effective anti-armor units.Each member is equipped with a reactor-fueled bazooka that can waste enemy armored vehicles. Take advantage of their phenomenal speed to reach an enemy walker no matter where it hides, they are able to ignore obstacles in their path by flying over them. Should their bazookas fail them, these unbelievably strong individuals can punch through a walkers armor during close combat.
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes is a bit more of a "Gamers' Game" than Days of Wonder's standard fare. The game builds on a long tradition of German games with wooden Maples in a unique twist on the Worker Placement game genre. While the rules are quite easy to learn and understand, implementing a winning strategy will take a calculated approach. In this worker displacement game, you score by carefully maneuvering the Five Tribes of Maples over the tiles that make up the ancient city-state of the Sultanate of Naqala. You need to look ahead to determine what moves will not only position you to score well, but put your opponents at a disadvantage. It's when, how and where you dis-place the Five Tribes of Assassins, Elders, Builders, Merchants & Viziers that will determine your victory or failure! Included are: 30 Game Tiles depicting the Sultanate of Naqala; a bag of 90 wooden Maples with Yellow Viziers, Red Assassins, Green Merchants, Blue Builders and White Elders; Palm Trees, Palaces and Camels; 22 Jinn cards; 54 Resource cards, plus 5 Djinns, Victory Coins, Scoring Pad Summary sheets and Rules Booklet.
Five Tribes: The Artisans of Naqala, the first expansion for Five Tribes, introduces a new tribe to the game, and players will want to use these artisans to help them in their quest to claim the Sultanate. The artisans, represented in the game by purple meeples, allow players to craft precious goods or magic items, with some of these items being worth victory points (VPs) and others unlocking special powers for their owner. To make use of these artisans, you'll need to visit the new tiles included in this expansion: workshops (where the artisans craft their items) and specialized markets (where players can purchase specific merchandise that they need). An additional tile in the game features an impassable chasm, and this tile as well as the included mountain markers forces players to adapt to new landscapes when moving meeples on the board.
A Journey to Rhosgobel is the third adventure pack in the shadows of Mirkwood cycle for the Lord of the Rings, the card game. After facing a fearsome group of trolls, the heroes have pressed further into the Anduin Valley to continue their search for Gollum. However, when they stumble across a dying eagle wounded in a fight with goblins, they are compelled to offer their assistance.A Journey to Rhosgobel contains 60 never-before-seen cards. In this exciting expansion, even more eagles join the tactics sphere, while leadership players are given a Dúnedain quest that will inspire confidence in their cause. The heroes trek through Mirkwood leads them to Haldir of Lórien, whose unnatural agility will aid the party in their task. However, the sky grows dark with foul minions of the shadow and every step toward Rhosgobel causes the heroes' avian ally more pain. There is no time to lose.
Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game.Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming. Conflict at the Carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes' quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards. A variety of new player cards offer exciting deck-building options, featuring new and familiar faces. Frodo Baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. A Long-beard Mapmaker discovers a hidden Dœnedain Warning that just might help the heroes avoid defeat.
In Shadow and Flame, your heroes must face fiery swords, flaming whips, goblins, darkened caverns, and the fearsome Balrog in the greatest fight of their lives. Will they concern themselves with the success of their original mission while their very survival is at stake? The player cards of Shadow and Flame provide your desperate heroes with exciting new means of clinging to life. They can try to maintain their Secrecy and add to their power with new events, allies, and attachments, including one of the three Elven Rings of Power! In this desperate hour, will it finally be time for the Ring's owner to draw openly upon its power? Can you risk drawing the Eye of Sauron? Rise to the challenge. Survive the greatest fight of your life. Confront the demon of Shadow and Flame. Note: A copy of The Lord of the Rings: The Card Game Core Set and the Khazad-dûm Expansion are required to play the scenario included in this Adventure Pack.
Forge new legends in Middle-earth with The Lord of the Rings The Card Game Gather your friends and together take on the forces of shadow. As the first cooperative Living Card Game The Lord of the Rings puts 1-2 players or up to four with two Core Sets in control of the most powerful characters and artifacts of Middle earth. Players will select heroes gather allies acquire artifacts and coordinate their efforts to face Middle-earths most dangerous fiends. Following the Living Card Game format The Lord of the Rings The Card Game will be expanded by monthly Adventure packs that will expand player card pools while introducing new challenging scenarios for the players to undertake.. Item Weight - 2.53 lbs.
What would it be like be a powerful Mages, studying your art, and honing your craft, at the Academy in the world of Mage Wars? How would you spells work against each other? How could different spells and equipment work in battle? How could your choices, your strategy and your decisions turn the tides of battle?.
In Shakespeare, the play is the thing! You will have six days to put together the best possible theatrical performance and the company that gets the most flattering reviews will win! Assemble a talented troupe to wow the crowd and critics alike! Each day players will take part in a closed bid to determine turn order. Then they will spend their turn enlisting craftsmen and actors and building beautiful sets and costumes. Choose your actions wisely, opening night is approaching fast! CONTENTS: 4 individual board, 20 cylinders (5 in each colour), 28 discs (7 in each colour), 4 recruitment cards, 16 Rest tokens, 4 Game Reference cards, 1 Main board, 2 bags, 1 Day token, 8 +3 tokens, 56 coins (1, 3, 5 Pounds), 72 Stage Set elements, 72 Costume elements.
This new expansion for Tragedy Looper includes 2 new Tragedy sets: Midnight Zone and Mystery Circle. In Midnight Zone, what you think you know may not be what you truly know. Lies and deceptions abound as you try to unravel the truth. In Mystery Circle, there are no evil spirits or superhuman powers - they don't exist. This is a world where only logic and deduction prevails. Will you defeat the Mastermind?.